The Grimm Tales suite is an engaging musical adventure in which the instruments serve as the actors in the play. It is primarily a Grade Five piece, often lyrically dark and foreboding, with sudden changes of chaos, magic, violence, and good humor. The suite can be played in its entirety or as a separate movement, each approximately five to six minutes long.
The second movement in the Grimm Tales suite for symphonic band, this is a musical retelling of the story that features three strong areas of activity.
The fourth movement in the Grimm Tales suite for symphonic band in which the “Rumpelstiltskin” name is represented in a four-note solo flute motif, the King’s court as three trumpets, and low woodwinds and brass conjuring the devious imp.
The fifth and final movement in the Grimm Tales suite for symphonic band in which the four animals—the donkey, the dog, the cat, and the rooster—are each represented by their own instruments